WINCE上实现UDP通信(100%可行!)

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关键词: WINCE,UDP通信

      首先介绍一下,开发平台:WINCE 4.2 (WINCE 5.0也适用,因为使用了静态编译MFC动态链接库);开发工具:VS2005。

      接下来开始修改代码:

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      1.修改UDP_CE.CPP的SendData函数为:

      bool CUDP_CE::SendData(const char *buf, int len)

      {

      int nBytes = 0;

      int nErrorCode;

      nBytes = sendto(m_UDPSocket,buf,len,0,(sockaddr*)&m_RemoteAddr,sizeof(m_RemoteAddr));

      if (nBytes==SOCKET_ERROR )

      {

      nErrorCode = WSAGetLastError();

      m_OnUdpError(m_pOwnerWnd,nErrorCode);

      return false;

      }

      return true;

      }

      当然,不要忘记修改UDP_CE.h的SendData函数声明为:bool SendData(const char *buf, int len);

      2.修改UDP_CE.CPP的RecvThread函数为:

      。..。..。..。..。..

      if (ret 》 0)

      {

      if (FD_ISSET(pSocket-》m_UDPSocket,&fdRead))

      {

      tmpAddr.sin_family=AF_INET;

      tmpAddr.sin_port = htons(pSocket-》m_RemoteAddr.sin_port);

      tmpAddr.sin_addr.s_addr =INADDR_ANY;

      tmpRecvLen = sizeof(tmpAddr);

      recvBuf = new char[1024];

      recvedBuf = new char[1024];

      ZeroMemory(recvBuf,1024);

      ZeroMemory(recvedBuf,1024);

      recvLen = recvfrom(pSocket-》m_UDPSocket,recvBuf, 1024,0,(SOCKADDR*)&tmpAddr,&tmpRecvLen);

      if (recvLen == SOCKET_ERROR)

      {

      iErrorCode = WSAGetLastError();

      pSocket-》m_OnUdpError(pSocket-》m_pOwnerWnd,iErrorCode);

      break;

      }

      else if (recvLen == 0)

      {

      iErrorCode = WSAGetLastError();

      pSocket-》m_OnUdpError(pSocket-》m_pOwnerWnd,iErrorCode);

      break;

      }

      else

      {

      //此处添加解析程序,将接收到的数据解析后,

      pSocket-》m_OnUdpRecv(pSocket-》m_pOwnerWnd,recvBuf,recvedBufLen,(SOCKADDR*)&tmpAddr);

      delete []recvBuf;

      recvBuf = NULL;

      delete []recvedBuf;

      recvedBuf = NULL;

      }

      }

      3.修改UDPDlg.cpp.CPP的OnUdpCERecv函数为:

      CUDPDlg * pDlg;

      pDlg = (CUDPDlg*)pWnd;

      CEdit *pRecvStrEdit = (CEdit*)pDlg-》GetDlgItem(IDC_EDIT_RECVSTR);

      ASSERT(pRecvStrEdit != NULL);

      CString strRecv (buf);

      pRecvStrEdit-》SetWindowText(strRecv);

      4.删除UDP_CE.H,不是必须,但可以节省多余的代码

      typedef struct CUDPData

      {

      char FrameHead[4]; //帧头

      DWORD DataPackageLen; //帧长度

      char * Buf; //缓冲区数据

      char FrameTail[4]; //帧尾

      }UDPData;

      1.修改UDP_CE.CPP的SendData函数为:

      bool CUDP_CE::SendData(const char *buf, int len)

      {

      int nBytes = 0;

      int nErrorCode;

      nBytes = sendto(m_UDPSocket,buf,len,0,(sockaddr*)&m_RemoteAddr,sizeof(m_RemoteAddr));

      if (nBytes==SOCKET_ERROR )

      {

      nErrorCode = WSAGetLastError();

      m_OnUdpError(m_pOwnerWnd,nErrorCode);

      return false;

      }

      return true;

      }

      当然,不要忘记修改UDP_CE.h的SendData函数声明为:bool SendData(const char *buf, int len);

      2.修改UDP_CE.CPP的RecvThread函数为:

      。..。..。..。..。..

      if (ret 》 0)

      {

      if (FD_ISSET(pSocket-》m_UDPSocket,&fdRead))

      {

      tmpAddr.sin_family=AF_INET;

      tmpAddr.sin_port = htons(pSocket-》m_RemoteAddr.sin_port);

      tmpAddr.sin_addr.s_addr =INADDR_ANY;

      tmpRecvLen = sizeof(tmpAddr);

      recvBuf = new char[1024];

      recvedBuf = new char[1024];

      ZeroMemory(recvBuf,1024);

      ZeroMemory(recvedBuf,1024);

      recvLen = recvfrom(pSocket-》m_UDPSocket,recvBuf, 1024,0,(SOCKADDR*)&tmpAddr,&tmpRecvLen);

      if (recvLen == SOCKET_ERROR)

      {

      iErrorCode = WSAGetLastError();

      pSocket-》m_OnUdpError(pSocket-》m_pOwnerWnd,iErrorCode);

      break;

      }

      else if (recvLen == 0)

      {

      iErrorCode = WSAGetLastError();

      pSocket-》m_OnUdpError(pSocket-》m_pOwnerWnd,iErrorCode);

      break;

      }

      else

      {

      //此处添加解析程序,将接收到的数据解析后,

      pSocket-》m_OnUdpRecv(pSocket-》m_pOwnerWnd,recvBuf,recvedBufLen,(SOCKADDR*)&tmpAddr);

      delete []recvBuf;

      recvBuf = NULL;

      delete []recvedBuf;

      recvedBuf = NULL;

      }

      }

      3.修改UDPDlg.cpp.CPP的OnUdpCERecv函数为:

      CUDPDlg * pDlg;

      pDlg = (CUDPDlg*)pWnd;

      CEdit *pRecvStrEdit = (CEdit*)pDlg-》GetDlgItem(IDC_EDIT_RECVSTR);

      ASSERT(pRecvStrEdit != NULL);

      CString strRecv (buf);

      pRecvStrEdit-》SetWindowText(strRecv);

      4.删除UDP_CE.H,不是必须,但可以节省多余的代码

      typedef struct CUDPData

      {

      char FrameHead[4]; //帧头

      DWORD DataPackageLen; //帧长度

      char * Buf; //缓冲区数据

      char FrameTail[4]; //帧尾

      }UDPData;还可以删除窗体上发送、接收数字的编辑框等,因为实际应用中用不上。

    (审核编辑: 智汇小新)